WeatherBlender
v1.0
Weather and Climate Engine for Unity3D
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Public Member Functions | |
void | StateEnter (AreaManager area) |
Fires when a state is being Activated within an area More... | |
void | StateExit (AreaManager area) |
void WeatherBlender.IState.StateEnter | ( | AreaManager | area | ) |
Fires when a state is being Activated within an area
area | Area |
Implemented in WeatherBlender.BaseState.
void WeatherBlender.IState.StateExit | ( | AreaManager | area | ) |
Fires when a state is being Deactivated within an area.
area | Area |
Implemented in WeatherBlender.BaseState.