WeatherBlender
v1.0
Weather and Climate Engine for Unity3D
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Weather group Allows for multiple states to be grouped (activated and deactivated) together More...
Protected Member Functions | |
override void | StateInitialise () |
override void | StateExecute (AreaManager area) |
override void | StateRevert (AreaManager area) |
Additional Inherited Members | |
Public Member Functions inherited from WeatherBlender.BaseState | |
virtual void | StateEnter (AreaManager area) |
Fires when a state is being Activated within an area More... | |
virtual void | StateExit (AreaManager area) |
Weather group Allows for multiple states to be grouped (activated and deactivated) together
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protectedvirtual |
Implements WeatherBlender.BaseState.
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protectedvirtual |
Implements WeatherBlender.BaseState.
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protectedvirtual |
Implements WeatherBlender.BaseState.