WeatherBlender
v1.0
Weather and Climate Engine for Unity3D
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Weather conditions manager. More...
Public Member Functions | |
void | ResetState () |
Reset values to Zeros More... | |
void | SetTemperature (float value) |
void | SetHumidity (float value) |
void | SetWetness (float value) |
void | SetWindForce (float value) |
void | SetWindDirection (Vector3 value) |
void | AddTemperature (float value) |
void | AddHumidity (float value) |
void | AddWetness (float value) |
void | AddWindForce (float value) |
void | AddWindDirection (Vector3 value) |
Public Attributes | |
Action< float > | temperatureChanged |
Action< float > | humidityChanged |
Action< float > | wetnessChanged |
Action< Vector3, float > | windChanged |
Properties | |
Vector3 | GetWindDirection [get] |
float | GetWindForce [get] |
WeatherConditions | WeatherConditions [get] |
float | TemperatureUpperLimit [get] |
float | TemperatureLowerLimit [get] |
float | WindForceMaximum [get] |
Weather conditions manager.
Stores climate data Data is publicly accessible and indirectly manipulated
void WeatherBlender.WeatherConditionsManager.AddHumidity | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.AddTemperature | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.AddWetness | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.AddWindDirection | ( | Vector3 | value | ) |
void WeatherBlender.WeatherConditionsManager.AddWindForce | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.ResetState | ( | ) |
Reset values to Zeros
void WeatherBlender.WeatherConditionsManager.SetHumidity | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.SetTemperature | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.SetWetness | ( | float | value | ) |
void WeatherBlender.WeatherConditionsManager.SetWindDirection | ( | Vector3 | value | ) |
void WeatherBlender.WeatherConditionsManager.SetWindForce | ( | float | value | ) |
Action<float> WeatherBlender.WeatherConditionsManager.humidityChanged |
Action<float> WeatherBlender.WeatherConditionsManager.temperatureChanged |
Action<float> WeatherBlender.WeatherConditionsManager.wetnessChanged |
Action<Vector3, float> WeatherBlender.WeatherConditionsManager.windChanged |
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